BUSINESS CLOCKBusiness day 1Next day in 10:00No active loan1 day = 10 active minutes
AVAILABLE CASH$0.000
YOUR NEXT GREAT BUILD

Rustbucket

RustbucketFactory level 1 · 0 cars built
Starting your factory…

Checking saved progress…

FACTORY FIELD GUIDE · BUILD 0.5.3

From Scrap to a Matching Set

1 · Materials Yard

Start a worker to produce materials. Sell some for cash and retain the rest: each Parts Workshop cycle consumes eight materials. Hire a manager for automatic restarts.

2 · Parts & Pieces

Open the Parts Workshop for $5,000. Collect Door, Window, Fender, Rear Wing, Spoiler and Hood parts. Every package has a saved rarity: Legendary, SR and SSR visit the center table for a special reveal.

3 · Build Your Collection

Use the matching board to track all six types at your chosen rarity. Inventory stacks duplicates and filters parts and owner skins. Equip a full set or choose individual components; equipping alone never spends a part.

4 · Assembly & Gold

Open assembly for $25,000. Building consumes your selected components; selling completed cars earns Gold Bars for blueprints. Cash pays for factory operations. Legendary, SR and SSR parts are protected unless explicitly selected, and never used as extra chassis filler.

5 · Upgrades & Refinement

Each room has its own worker and equipment upgrades. Managers handle automation and delivery. Ten-level steps add bonuses. The Parts Workshop refinement bench allows three parts per real 24 hours, with up to three strikes each; keeping early is allowed and another strike can lower rarity.

6 · Your Factory Office

Find blueprints, credit, managers, upgrades and owner skins in Office; medals are in Inventory. A complete matching-quality car earns an owner skin for future production speed. Loans last three active business days; each day is ten minutes.

Return to the Workshop ↑

Swipe left or right across a room on your phone, or use the room buttons. Production continues while browsing menus, but pauses when hidden or closed. Export a save before changing devices or builds. Browser saves are local to this browser and address.

NEXT GOAL
A LITTLE SIDE HUSTLE

Benny’s Glizzy Cart

Your round little snack champion has a hotdog for everyone. Tap to sell while your factory crew works.

0 hotdogs sold · $0.00 earned

Materials · 0$1 per material
Finished Cars · 00 Gold Bars
Parts: 0 · Cars Built: 0

Your production line

01 → 02 → 03
SPEND A LITTLE. BUILD A BETTER CREW.

Factory Supply Shop

In-game cash only. Tools improve batches, workflow improves timing, and individual training improves crafting. New equipment affects later cycles.

SMALL VICTORIES, BIG SMILES

Your Medal Board

Medals celebrate your progress. Car production milestones separately increase sale prices.

BUILT WITH YOUR OWN HANDS

Finished cars

Cars arrive here only after crafting and delivery. Sell them for Gold Bars to buy vehicle blueprints. Cash from materials and hotdogs funds the factory.

PLAN YOUR NEXT CHAPTER

Blueprint Desk

Earn your first $1 million to qualify for the City Finch or Trailvan. Each blueprint costs 1,000 Gold Bars from car sales. No automatic car unlocks.

BUILD SOMETHING THAT LASTS

Production milestones

Build 25, 100, 500, then 2,000 of a model. Each milestone permanently doubles that model’s car sale price. Material prices stay stable.

PICK A BANK. REVIEW YOUR OFFER.

Workshop Credit Desk

No bank selected

Principal
Choose a bank
Repayment
Choose a bank
Due
3 business days

Select a bank to preview your offer. Borrowing requires confirmation via Take loan.

How credit works

One loan at a time. Partial repayments are welcome. Loans are due after three active business days; one business day is ten minutes. Late payment lowers standing once. Clear debt to borrow again. No compounding fees or real money.

GOOD PLANNING GOES A LONG WAY

Your managers

Hire managers and train their logistics here. Train logistics up to level 50, with extra delivery bonuses every ten levels. Automation and reward amounts remain separate.

Your factory, saved locally

Checking storage…

This playtest starts fresh in its own save slot. Reloading keeps this build’s progress. Older-build saves stay separate; download and import one only if you choose to continue it.